After a frenzied evening of adding blog after blog to my feedly account, and setting up a wildstar list on twitter, I settled down to read some of the lovely content that To Boldly Nerd has recommended. As a result, I came across this blog post at Pat The Chua.
My first question was “Is the Chua called Pat?”
Njessi’s About Page does not answer this, so now I want to make a Chua called Pat. As I did not reserve any of my names, I doubt I shall have that chance.
Anyway, Pat aside, I would like to confess that I am extremely unprepared too. I have a feel for the races I want to play, and the starting zones I want to stick to (I’m not really a fan of the Drakken starting area, that stormy island was much more fun.) Beyond that? I have a general idea about classes (Stalker, ESPer, and maybe spellslinger or warrior). I have an exile guild to aim at, thanks to Twitter.
If I was still in my Warcraft raiding mode, this state of open-ended generalities would have been pushing big anxiety buttons. Instead I’m enveloped in the glow of promise and all the shiny things to discover. And that’s just fine. I’m determined to throw myself into the social side of Wildstar, to talk to people instead of retreating, and to make new friends.
Not having every little thing planned out is part of the fun. My Aurin and Drakken will grow organically into their own characters, just as my warcraft ones did.
London riot dragon
I got a print from this guy at London Comic-con, which was beautiful and features robots. However this one provokes an upwelling of feeling, and also makes me think of the Dragon from the Peter Grant books.
Still, those options are there. I’m trying out an ESPer, but I’m likely to play a Drakken Stalker at launch. Spellslinger requires too much mobility from me, and I’m not attracted to the Medic or Engineer at all.
Also note - Cassians have cool ‘Eldan/Emperor’ inspired jewelry, so I can be a faux-space-elf without being a weird cross between undead and trolls (lookin’ at you, Mordesh)
So, a bit of me assumes there are a couple of guidelines behind the art of designing character models, primarily for customisation by players in MMOs, as opposed to designing a protagonist or antagonist for a storyline. As a non-designer, I’m presuming the following factors.
This is not the most eloquent list, but a good starting point for discussion. Am I way off base with this? Are there more points I should add?